Ideas - fpietka/python-rpg-engine GitHub Wiki
List of ideas ...
- create cell-per-cell moving mode
- tiles must have properties such as "is_walkable" for example
- sprites must have some behaviour (area where they can move for example)
- sprites must be attached to the background or the builder (so in case of change of area, they are not displayed)
Roadmap
- sprites automatic movements:
- basic primitives (circle, square) to calculate coordinates collections
- link the collection to a sprite, and use it to move it
- handle sprite positions on the world
- handle collision: make the movement hang
- once resources cost established, we may handle the animation only when a part of the path is displayed
- add properties to the tiles:
- walkable
- etc.
- journeys between maps:
- use transitions
- use of layers:
- display other layers on the world