Ideas - fpietka/python-rpg-engine GitHub Wiki

List of ideas ...

  • create cell-per-cell moving mode
  • tiles must have properties such as "is_walkable" for example
  • sprites must have some behaviour (area where they can move for example)
  • sprites must be attached to the background or the builder (so in case of change of area, they are not displayed)

Roadmap

  1. sprites automatic movements:
  • basic primitives (circle, square) to calculate coordinates collections
  • link the collection to a sprite, and use it to move it
  • handle sprite positions on the world
  • handle collision: make the movement hang
  • once resources cost established, we may handle the animation only when a part of the path is displayed
  1. add properties to the tiles:
  • walkable
  • etc.
  1. journeys between maps:
  • use transitions
  1. use of layers:
  • display other layers on the world