Components - fowlmouth/roids GitHub Wiki
###Physics Components
####Body A chipmunk body and shape ####GravitySensor ####ProximitySensor ####CollisionHandler Two actions are supported currently
- destroy - destroys the other entity
- warp - warps the other entity
###Graphics Components
####Sprite
Sprite is what you think, a sprite.
{"file":"somefile_15x15.png"}
####Sprite Behaviors
- SpriteRowsAreRotation - rows are used for rotation
- SpriteColsAreRoll - the sprite uses columns for vehicle roll
- SpriteColsAreAnimation - sprite uses columns for a looping animation
- OneShotAnimation - sprite uses columns for an animation and then expires
- Scale - provides a scale for the sprite
- ZOrder
####Orientation ####Position Used with Orientation for an entity without a body.
###Gameplay Components
####Emitters create entities. These are used for weapons and events. ####Lifetime Entity expires after a time limit.
####Actuators give the entity turning ability. ####Thrusters give the entity forward, backward thrust and strafing ability ####VelocityLimit ####AngularDampners ####Battery give the entity a recharging energy holder. Energy is used to fire weapons. ####Trail ####AttachedVehicle gives the entity attached vehicles. The entities attached should have no body or not collide with the host entity. ####TeamMember