Tutorials - forge-master/ACViewer GitHub Wiki
Exporting a character
The most common way to export a character is to use the search feature to locate the character's entity builder, add it to the inspector and export that.




The file character can then be imported in another modeling tool like blender. Blender has issue with bone orientation when importing FBX file, but the skinning should be preserved.

Exporting an animation
Animation can't be exported by themselves because they donc contain a skeleton, or any obvious link to one. So to export an animation, it needs to be applied to an entity first.
Search for an animation to be viewed, here using sq06_bm06_s02_Flirt_Ezio.Animation as an example

Also loaded CU_EzioFlorentin.EntityBuilder in inspector. From the left list of the inspectord, drag and drop the animation on top of the 3d viewport that should highlight yellow
https://github.com/forge-master/ACViewer/assets/89667977/2418d5f5-6604-4931-9f0f-b260730feec6
Exporting the character playing an animation will also export the animation in the same FBX file.
