Tutorials - forge-master/ACViewer GitHub Wiki

Exporting a character

The most common way to export a character is to use the search feature to locate the character's entity builder, add it to the inspector and export that.

Search

Ezio

Export

Exported

The file character can then be imported in another modeling tool like blender. Blender has issue with bone orientation when importing FBX file, but the skinning should be preserved.

Ezio loaded in blender

Exporting an animation

Animation can't be exported by themselves because they donc contain a skeleton, or any obvious link to one. So to export an animation, it needs to be applied to an entity first.

Search for an animation to be viewed, here using sq06_bm06_s02_Flirt_Ezio.Animation as an example

Ezio animation

Also loaded CU_EzioFlorentin.EntityBuilder in inspector. From the left list of the inspectord, drag and drop the animation on top of the 3d viewport that should highlight yellow

https://github.com/forge-master/ACViewer/assets/89667977/2418d5f5-6604-4931-9f0f-b260730feec6

Exporting the character playing an animation will also export the animation in the same FBX file.

Exported animation