Exporting - forge-master/ACViewer GitHub Wiki
Exporting
All exports are currently done in FBX. Textures are exported as PNG.
Individual elements
Export can be done from the inspector for Entities, EntityBuilder, Texture, Mesh. This will output the exported files inside a subfolder of ACViewer (using the name of the current game loaded).
Worlds
Worlds can be exported in the same fashion by using the export menu. This will only export what is currently loaded around the camera. It is possible to export the entire world by incrementing the loading range slider in the menu bar to the maximum, but doing this for large worlds will likely result in a crash, or a fbx file so large it will be impossible to open. There isn't currently any solution to export large worlds in one go, but solutions using USD are being investigated.
If you only want to export a sub-section or a few objects, you can select all the objects you want to export, then right click to send them to a sandbox (a temporary world), and export the said sandbox.