Commands - fnar/minecraft-roguelike GitHub Wiki

Dungeons commands

The in-game commands are mainly intended for debugging and testing.

roguelike biome

Shows current biome and forge biome dictionary types. useful for debugging

roguelike citadel

Generates a city ?? Shows a bunch of random towers. I'm not completely sure what the purpose of this is.

roguelike config

Reloads the Config File. This is useful in case you edit the config files and want to see the change reflected without restarting the instance of Minecraft where the Roguelike Dungeons mod is running (server or client).

roguelike dungeon [here | nearby | X Z] [setting]

Spawns a dungeon. If a location is provided, the dungeon spawns at that location. If X and Z are provided, they are the X/Z parts of the coordinates where you want to spawn the dungeon. If provided, "here" or "nearby" spawn the dungeon at the location of the person sending the command. If a setting name is provided (e.g. "builtin:forest" or "builtinForest") then that specific dungeon is spawned if possible (See Dungeon Setting).

roguelike give <novelty item name>

Gives a novelty item to the command user

roguelike settings reload

reload the settings resolver, which includes both builtin and custom settings in case of an error, reload will fail with a report of the failure reason. It is intended that eventually every possible failure will have an associated error message.

roguelike settings list [namespace]

lists all available settings The namespace parameter is optional. If supplied, only settings within the supplied namespace are listed.

roguelike tower

lists all available tower types

roguelike tower <tower type>

spawn a tower of the specified type at the location of the caller

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