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.pak: Proprietary archives containing all of the assets used in the game.
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.tex: 2D image files of textures. The 3 main types of textures are ALBM, NRMR, and ATOS.
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.mesh: 3D models of characters, enemies, weapons, stages, etc., etc.
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.mdf: Material Dictionary Files. Contains information to tell the game how 3D models should be displayed (if the model can glow, if the model has transparency, etc.).
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.motlist: Archives containing and listing a collection of animations for characters, weapons, and objects.
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.fbxskel: Contains information relating to armatures in a .mesh file such as bone positions and angles.
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.chain: Physics files that dictate which bones on an armature should use real time physics & contains data regarding which bones are connected to each other & how the physics should look (weight of the physics, if wind affects the physics, the minimum and maximum angle for movement, etc.).
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.pck: Sound packs. Contains WWise .wem audio files (music, sound effects, voice lines).
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.bnk: Sound banks. Contains data that tells the game information about the .wem files in the .pck such as the length, volume, when to fade in/out, etc.
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.scn: Scene file. Tells the game what objects to load within a scene (meshes, textures, materials, audio, animations, etc.) and where the objects are places.
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.tml: Timeline files used for cutscenes. Similarly to a .scn, it tells a cutscene what files to load and where to position them as well as dictating when an asset should be visible and how long it should be visible. Also contains data for spotlights including color, position, and intensity.
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.gui:
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.pfb:
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.rcol:
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.bhvt:
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.motfsm:
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.user:
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.fsmv2:
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.msg: Message files containing text used in menus and subtitles.
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.efx: Contains data regarding visual effects such as colors, brightness, and textures or models loaded for the efx.