textGeometry - firtoz/react-three-renderer GitHub Wiki
Wiki » Internal Components » Geometries » textGeometry
textGeometry
Creates a THREE.TextGeometry
Attributes
text
string required: The text that needs to be shown.
Default: 'TEXT MISSING'
font
THREE.Font required: The font for the text.
size
number required: The size of the text.
name
string: Name for this geometry.
Default: ''
vertices
array of THREE.Vector3: See THREE.Geometry#vertices.
Default: []
colors
array of THREE.Color: See THREE.Geometry#colors.
Default: []
faceVertexUvs
array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.
Default: []
faces
array of THREE.Face3: See THREE.Geometry#faces.
Default: []
dynamic
bool: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
height
number: The thickness to extrude text.
Default: 50
curveSegments
number: The number of points on the curves.
Default: 12
bevelEnabled
bool: Turn on bevel.
Default: false
bevelThickness
number: How deep into text bevel goes.
Default: 10
bevelSize
number: How far from text outline is bevel.
Default: 8
resourceId
string: The resource id of this object, only used if it is placed into resources.
Default: ''
Notes:
This component can be added into <resources/>! See Resource Types for more information.
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