line - firtoz/react-three-renderer GitHub Wiki
Wiki » Internal Components » Objects » Meshes » line
line
Creates a THREE.Line
This object can contain Materials and Geometries.
Attributes
name
string: Name for the 3D Object.
Default: ''
position
THREE.Vector3: The position of the 3D object relative to the parent.
Default: new THREE.Vector3()
rotation
THREE.Euler: The rotation of the 3D object relative to the parent, in euler form.
Default: new THREE.Euler()
quaternion
THREE.Quaternion: The rotation of the 3D object relative to the parent, in quaternion form.
Default: new THREE.Quaternion()
scale
THREE.Vector3: The scale of the 3D object relative to the parent.
Default: new THREE.Vector3(1, 1, 1)
lookAt
THREE.Vector3: The target position for the 3D object to look at.
If this property is set, THREE.Object3D#lookAt will be called every time the value changes or the position of the object changes.
matrix
THREE.Matrix4
Default: new THREE.Matrix4()
frustumCulled
bool: Whether the 3D object will be culled by the camera frustum or not.
Default: true
visible
bool: Whether the 3D object will be visible or not.
Default: true
renderOrder
number: The render order override for the 3D object.
castShadow
bool: Whether the 3D object will cast shadows or not.
Default: false
receiveShadow
bool: Whether the 3D object will receive shadows or not.
WARNING: This will trigger a refresh for any materials the object is using.
WARNING: If you use the same material for multiple objects and some of them receive shadows and some do not, it may cause adverse side effects. In that case, it is recommended to use different materials.
Default: false
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