edgesGeometry - firtoz/react-three-renderer GitHub Wiki
Wiki » Internal Components » Geometries » edgesGeometry
edgesGeometry
Creates a THREE.EdgesGeometry
Attributes
geometry
one of types [THREE.Geometry, THREE.BufferGeometry] required: Any geometry object.
name
string: Name for this geometry.
Default: ''
vertices
array of THREE.Vector3: See THREE.Geometry#vertices.
Default: []
colors
array of THREE.Color: See THREE.Geometry#colors.
Default: []
faceVertexUvs
array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.
Default: []
faces
array of THREE.Face3: See THREE.Geometry#faces.
Default: []
dynamic
bool: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
thresholdAngle
number: An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
resourceId
string: The resource id of this object, only used if it is placed into resources.
Default: ''
Notes:
This component can be added into <resources/>! See Resource Types for more information.
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