circleBufferGeometry - firtoz/react-three-renderer GitHub Wiki
Wiki » Internal Components » Geometries » circleBufferGeometry
circleBufferGeometry
Creates a THREE.CircleBufferGeometry
Attributes
name
string: Name for this geometry.
Default: ''
vertices
array of THREE.Vector3: See THREE.Geometry#vertices.
Default: []
colors
array of THREE.Color: See THREE.Geometry#colors.
Default: []
faceVertexUvs
array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.
Default: []
faces
array of THREE.Face3: See THREE.Geometry#faces.
Default: []
dynamic
bool: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
radius
number: Radius of the circle
segments
number: Number of segments (triangles), minimum = 3
thetaStart
number: Start angle for first segment, default = 0 (three o'clock position).
thetaLength
number: The central angle, often called theta, of the circular sector.
The default is 2*Pi, which makes for a complete circle.
resourceId
string: The resource id of this object, only used if it is placed into resources.
Default: ''
Notes:
This component can be added into <resources/>! See Resource Types for more information.
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