boxGeometry - firtoz/react-three-renderer GitHub Wiki
Wiki » Internal Components » Geometries » boxGeometry
boxGeometry
Creates a THREE.BoxGeometry
Attributes
width
number required: Width of the sides on the X axis.
Default: 1
height
number required: Height of the sides on the Y axis.
Default: 1
depth
number required: Depth of the sides on the Z axis.
Default: 1
widthSegments
number: Number of segmented faces along the width of the sides.
Default: 1
heightSegments
number: Number of segmented faces along the height of the sides.
Default: 1
depthSegments
number: Number of segmented faces along the depth of the sides.
Default: 1
name
string: Name for this geometry.
Default: ''
vertices
array of THREE.Vector3: See THREE.Geometry#vertices.
Default: []
colors
array of THREE.Color: See THREE.Geometry#colors.
Default: []
faceVertexUvs
array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.
Default: []
faces
array of THREE.Face3: See THREE.Geometry#faces.
Default: []
dynamic
bool: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
resourceId
string: The resource id of this object, only used if it is placed into resources.
Default: ''
Notes:
This component can be added into <resources/>! See Resource Types for more information.
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