Spiro - ff6347/extendscript GitHub Wiki

##Warning this code is a bit unstable, but nice ;)
/*
author: @fabiantheblind
This script creates a graphic line in circles
based on this processing sketch by PhiLho
http://forum.processing.org/topic/how-can-i-draw-this#25080000000995029
the size of the page
*/
var ph= 150;
var pw= 150;
// we need a doc
// use pw and phas size
var doc = app.documents.add({
documentPreferences:{
pageHeight:ph,
pageWidth:pw
}
});
// the page is already there
var page = doc.pages.item(0);
// get the center of the page
var cx = pw / 2;
var cy = ph / 2;
// define the initial radius
var init_rad = 0.9 *(pw / 2);
var radius = init_rad;
//this is the amplitude fpr the disturb
var amplitude = radius / 1;
// create a graphicLine
var gl = page.graphicLines.add();
var radians_angle; // this will hold the angle in radians
var rounds = 75; // how many rounds
//~ we need to count the path points.
//~ the first an second always exist in a graphic line
var count = 0;
var degree_step = 4;
// loop through the data.anchors
for(var degrees = 0; degrees < 360 *rounds; degrees+= (360/degree_step)){
// calculate the degree to radians
radians_angle = ((degrees/360)%360) * 2 * Math.PI;
// get the point
var point = gl.paths[0].pathPoints[count];
// set the disturb to 0 if you want straight lines
// calc the position on the circle
var x1 = cx + (radius ) * Math.cos(radians_angle);
var y1 = cy + (radius ) * Math.sin(radians_angle);
radius-= 0.2;
/**
* a graphicLine always has 2 path points
* so we need to add points only from the third index
*
*/
if(count < 2){
point.anchor = [x1,y1];
if(count%4 == 0 ) point.rightDirection = [x1, y1+radius];
if(count%4 == 1 ) point.rightDirection = [x1 - radius,y1];
if(count%4 == 2 ) point.rightDirection = [x1 , y1 - radius];
if(count%4 == 3 ) point.rightDirection = [x1 + radius ,y1 ];
}else{
point = gl.paths[0].pathPoints.add();
point.anchor = [x1,y1];
if(count%4 == 0 ) point.rightDirection = [x1, y1+radius];
if(count%4 == 1 ) point.rightDirection = [x1 - radius,y1];
if(count%4 == 2 ) point.rightDirection = [x1 , y1 - radius];
if(count%4 == 3 ) point.rightDirection = [x1 + radius ,y1 ];
}
// now make the circle smaller by every round
//if(degrees%360 == 0)radius-= ((init_rad)/rounds );
count++;
}