Graphic Lines - ff6347/extendscript GitHub Wiki

var data = {
"pw":100,
"ph":100,
"anchors":[
[ 0,50],
[ 10,60],
[ 20,40],
[ 30,60],
[ 40,40],
[ 50,60],
[ 60,40],
[ 70,60],
[ 80,40],
[ 90,60],
[100,50]
]
};
// We need a doc.
// Use pw and ph from data.
var doc = app.documents.add({
documentPreferences:{
pageHeight:data.ph,
pageWidth:data.pw
}
});
// The page is already there.
var page = doc.pages.item(0);
// Create a graphicLine.
var gl = page.graphicLines.add();
// Loop through the data.anchors.
for(var i in data.anchors){
var point = gl.paths[0].pathPoints[i];
/**
* a graphicLine always has 2 path points
* so we need to add points only from the third
* anchor from the data object
*/
if(i < 2){
point.anchor = data.anchors[i];
}else{
point = gl.paths[0].pathPoints.add();
point.anchor = data.anchors[i];
}
if((i != data.anchors.length - 1)&& i!=0)
point.rightDirection = data.anchors[i-1];
point.leftDirection = data.anchors[i];
}


// Based on this processing sketch by
// PhiLho:
// (http://forum.processing.org/topic/how-can-i-draw-this#25080000000995029)
// the size of the page:
var ph= 150;
var pw= 150;
// We need a doc.
// Use pw and phas size.
var doc = app.documents.add({
documentPreferences:{
pageHeight:ph,
pageWidth:pw
}
});
// The page is already there:
var page = doc.pages.item(0);
// Get the center of the page:
var cx = pw / 2;
var cy = ph / 2;
// Define the initial radius:
var init_rad = 0.9 *(pw / 2);
var radius = init_rad;
// This is the amplitude for the disturb:
var amplitude = radius / 10;
// Create a graphicLine:
var gl = page.graphicLines.add();
var radians_angle; // This will hold the angle in radians:
// !WARNING! 10 rounds made my InDesign Crash. Not enough Memory.
// If you need more rounds, make bigger steps on the degree iterator:
var rounds = 5; // How many rounds?
//~ We need to count the path points.
//~ The first an second always exist in a graphic line.
var count = 0;
// Loop through the data.anchors:
for(var degrees = 0; degrees < 360*rounds; degrees++){
// Calculate the degree to radians:
radians_angle = ((degrees/360)%360) * 2 * Math.PI;
// Get the point:
var point = gl.paths[0].pathPoints[degrees];
// Set the disturb to 0 if you want straight lines:
var disturb1 = amplitude * Math.sin(radians_angle * (Math.random()*(init_rad)/rounds));
// Calc the position on the circle:
var x1 = cx + (radius + disturb1) * Math.cos(radians_angle);
var y1 = cy + (radius + disturb1) * Math.sin(radians_angle);
/**
* A graphicLine always has 2 path points,
* so we need to add points only from the third index.
*
*/
if(count < 2){
point.anchor = [x1,y1];
}else{
point = gl.paths[0].pathPoints.add();
point.anchor = [x1,y1];
}
// now make the circle smaller by every round
if(degrees%360 == 0)radius-= ((init_rad)/rounds );
count++;
}