Running a Situation Room - fde-academy-lab/c2-content-factory GitHub Wiki

Running a Situation Room

The build-week business use case discussion, and how to run one so it produces thinking rather than performance.

The format is not a choice this wiki gets to make. It is fixed in the Structure tab of the curriculum workbook and in the Week 3, 6 and 9 tabs: the industry expert runs the group discussions on the build week's Friday and Saturday, at about 30 minutes per group, on that week's problem space. It is unprepared by design, scored on a fixed rubric, AI-free and proctored, and it runs at progressive complexity across the programme as a thread that is deliberately not tied to the module's technical content.

At fifteen groups, thirty minutes each is about seven and a half hours of discussion, which is why it spans both expert days. The Principal Advisor takes a share of the rounds online.

Everything below is about how to use that format well. Nothing below changes it.

Changed 13 September 2026. This page previously described a Monday discussion with 30 to 45 minutes of preparation and an hour of discussion. That was the shape in an older programme facts table; the curriculum workbook and the Structure tab both carry the shape above, and both outrank it. Monday is now the Programme Head's online introduction, where groups scope their sub-problem.


Why the format is shaped this way

flowchart LR
    A["<b>AI-free<br/>and proctored</b>"] --> A1["nobody can look it up,<br/>so what surfaces is what<br/>they actually think"]
    B["<b>unprepared<br/>by design</b>"] --> B1["rehearsal is not rewarded,<br/>so what is tested is<br/>thinking at speed"]
    C["<b>an industry expert<br/>in the chair</b>"] --> C1["the questioning is the one<br/>a hiring room would ask,<br/>not a trainer's"]
    D["<b>not the module's<br/>technical content</b>"] --> D1["the skill is decomposition,<br/>which is the thing<br/>interviews actually test"]
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The fourth one is the one people want to change, and it is the one that matters most. A discussion about the module's own material becomes a viva. A discussion about a business problem the room has never seen is the interview.


Choosing the card

Take it from The Situation Bank. The card should be L3 Contested: two defensible answers, where the job is choosing and defending rather than finding.

Level Use it here? What happens if you do
L1 Clean No The room finishes in nine minutes and talks about lunch
L2 Confounded Only in Build 1 There is one right answer, so the discussion becomes a race to find it
L3 Contested Yes, this is the level Two positions form, and both have to be argued
L4 Niche Only in Build 5 Most of the room has nothing to say, and two people dominate

Give the room only the top half of the card. The complaint, the stakeholder, and what is in the room. The INTERNAL half is for whoever is running it.


The progressive complexity ladder

Five build weeks, and the thread gets harder in a specific way: not more data and not more maths, but more conflict between defensible positions.

Build week What is added The card shape
Build 1 Nothing yet. One complaint, one obvious read that is wrong. L2, with the twist findable inside the hour
Build 2 A stakeholder with a motive who wants a particular answer L3, where the honest answer is unwelcome
Build 3 Two stakeholders who both have a case L3, where the group has to pick a side
Build 4 A cost on both sides of the decision, in the units the business uses L3, where the trade-off has to be quantified before it is argued
Build 5 A second-order effect: the decision changes the thing it was measuring L3 escalating to L4

The industry leader who runs it is briefed for a mid-level management persona with eight or more years of experience, which is exactly the person these cards are written for.


The hour, in shape

Thirty minutes per group, so the shape below is tight. There is no separate preparation block: the card is handed over at the start and the first question is asked almost immediately, which is exactly what a case round does.

flowchart TB
    P["<b>The card, handed over</b><br/>a few minutes to read,<br/>no phones"]
    P --> D1["<b>Opening</b><br/>each member states<br/>their first question"]
    D1 --> D2["<b>The middle</b><br/>positions form<br/>and get challenged"]
    D2 --> D3["<b>The turn</b><br/>the facilitator releases<br/>one new fact"]
    D3 --> D4["<b>The close</b><br/>the board carries the<br/>recommendation and its cost"]
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Opening. Ask each member for the first question they would ask the stakeholder, before anything else. This single move separates the group in ninety seconds and it is the highest-signal moment of the thirty minutes.

The middle. Let it run. The facilitator's job is to keep the disagreement about the business and not about who spoke last.

The turn. Somewhere past the halfway point, release one fact from the INTERNAL half. Two stores closed. The label lags ninety days. The reviewers approve in four seconds. A room that re-plans cleanly around new information is showing you the skill the card exists to test.

The close. The group must state three things: the recommendation, the number it rests on, and who is harmed if the other answer was right. A group that states only the first is not finished.


What the facilitator does, and does not

Does Does not
Play the stakeholder, with the motive the card gives them Play a neutral examiner
Answer a question the stakeholder would know the answer to Answer a question the stakeholder would not know
Say "I do not have that" and mean it Invent data to keep things moving
Release the turn fact once, at the right moment Reveal the twist because the room is struggling
Push back on a confident wrong answer Correct it

Saying "I do not have that" is the most useful thing in the room. Real problems arrive with the wrong data, and asking for what is missing is half the skill being trained.


What to listen for

No marks or weights are set for any component of this programme, so this is an observation guide and nothing more. It exists so two facilitators notice the same things.

Signal Sounds like Weak version
Asks before solving "Is the store count the same in both quarters?" Reaching for a chart or a model in the first two minutes
Names the denominator "Divided by what, exactly?" Repeating the headline number back
Separates the two questions "Did demand fall, or did the estate shrink?" Treating one complaint as one cause
Quantifies the trade-off "Calling 200 people to save 30 slots costs this much" Asserting which side is right
Says the unwelcome thing "The honest slide says the total fell" Finding the answer the stakeholder wanted
Re-plans on new information Rebuilds the position when the turn fact lands Defending the first position harder
Names what is missing "We would need the promotions calendar" Working only with what was handed over

The last three separate a good room from a strong one, and the sixth is the one that most often distinguishes the person who will pass a real case round.


The four ways this goes wrong

Failure What it looks like The fix
The quiz The facilitator knows the answer and the room is guessing at it Use an L3 card. If there is one right answer, this format is the wrong one.
The presentation The group starts performing rather than thinking The discussion is not the Saturday presentation. Say so at the start and mean it.
The two voices Two confident people, two silent ones Open by going round every member for their first question, and question the silent ones separately.
The rescue The facilitator reveals the twist because the room is stuck Being stuck is the exercise. Release the turn fact, and let the rest stand.

After the room

The INTERNAL half of the card is worth reading out once the group has stated its recommendation, because the value of the hour doubles when the room finds out what it missed and why missing it was reasonable.

If a card produced a new twist nobody expected, that is a contribution. Write it into the bank with a new identifier. See Contributing a situation.

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