Villagers - espresso20/civcli GitHub Wiki

Villagers

This page explains the different villager types in CivIdleCli, their abilities, and how to manage them effectively.

Villager Types

CivIdleCli currently features two villager types:

Regular Villagers

Regular villagers are the backbone of your civilization.

  • Food Cost: 3 food per tick
  • Can Gather: food, wood, stone, gold, knowledge
  • Knowledge Efficiency: 20% of the normal rate
  • Primary Role: General resource gathering

Scholars

Scholars are specialized villagers focused on knowledge.

  • Food Cost: 5 food per tick
  • Can Gather: knowledge only
  • Knowledge Efficiency: 150% of the normal rate
  • Primary Role: Research and advancement

Villager Management

Recruiting

New villagers can be recruited using the recruit command:

recruit <villager_type> <count>

For example:

  • recruit villager 2 (recruits 2 regular villagers)
  • recruit scholar 1 (recruits 1 scholar)

Recruiting requires:

  1. Sufficient population capacity (from huts)
  2. Enough food to sustain the new villagers

Assigning

Villagers can be assigned to gather resources using the assign command:

assign <villager_type> <resource> <count>

For example:

  • assign villager food 3 (assigns 3 villagers to gather food)
  • assign scholar knowledge 2 (assigns 2 scholars to gather knowledge)

Unassigning

Villagers can be unassigned from their tasks using the unassign command:

unassign <villager_type> <resource> <count>

Unassigned villagers become idle.

Temporary Gathering

You can also temporarily assign villagers to gather resources using the gather command:

gather <resource> <count>

This command uses idle villagers for a one-time gathering action.

Population Capacity

Your population capacity is determined by the number of huts you've built:

  • Starting capacity: 1 villager
  • Each hut provides capacity for 2 additional villagers

You can check your current population and capacity using the status command.

Food Consumption

Villagers consume food each tick:

  • Regular villagers: 3 food per tick
  • Scholars: 5 food per tick

If you don't have enough food production to feed your population, your civilization will struggle.

Knowledge Gathering

Different villager types have different efficiencies at gathering knowledge:

  • Regular villagers gather knowledge at 20% of the normal rate
  • Scholars gather knowledge at 150% of the normal rate

This means scholars are 7.5 times more efficient at gathering knowledge than regular villagers.

Villager Strategy Tips

  1. Early Game: Focus on regular villagers for resource gathering
  2. Mid Game: Introduce scholars when you need to accelerate research
  3. Balance: Maintain a good balance between regular villagers and scholars
  4. Food Priority: Always ensure your food production exceeds consumption
  5. Knowledge Focus: Use scholars exclusively for knowledge gathering
  6. Building Synergy: Build libraries to boost your scholars' knowledge gathering
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