Villagers - espresso20/civcli GitHub Wiki
This page explains the different villager types in CivIdleCli, their abilities, and how to manage them effectively.
CivIdleCli currently features two villager types:
Regular villagers are the backbone of your civilization.
- Food Cost: 3 food per tick
- Can Gather: food, wood, stone, gold, knowledge
- Knowledge Efficiency: 20% of the normal rate
- Primary Role: General resource gathering
Scholars are specialized villagers focused on knowledge.
- Food Cost: 5 food per tick
- Can Gather: knowledge only
- Knowledge Efficiency: 150% of the normal rate
- Primary Role: Research and advancement
New villagers can be recruited using the recruit
command:
recruit <villager_type> <count>
For example:
-
recruit villager 2
(recruits 2 regular villagers) -
recruit scholar 1
(recruits 1 scholar)
Recruiting requires:
- Sufficient population capacity (from huts)
- Enough food to sustain the new villagers
Villagers can be assigned to gather resources using the assign
command:
assign <villager_type> <resource> <count>
For example:
-
assign villager food 3
(assigns 3 villagers to gather food) -
assign scholar knowledge 2
(assigns 2 scholars to gather knowledge)
Villagers can be unassigned from their tasks using the unassign
command:
unassign <villager_type> <resource> <count>
Unassigned villagers become idle.
You can also temporarily assign villagers to gather resources using the gather
command:
gather <resource> <count>
This command uses idle villagers for a one-time gathering action.
Your population capacity is determined by the number of huts you've built:
- Starting capacity: 1 villager
- Each hut provides capacity for 2 additional villagers
You can check your current population and capacity using the status
command.
Villagers consume food each tick:
- Regular villagers: 3 food per tick
- Scholars: 5 food per tick
If you don't have enough food production to feed your population, your civilization will struggle.
Different villager types have different efficiencies at gathering knowledge:
- Regular villagers gather knowledge at 20% of the normal rate
- Scholars gather knowledge at 150% of the normal rate
This means scholars are 7.5 times more efficient at gathering knowledge than regular villagers.
- Early Game: Focus on regular villagers for resource gathering
- Mid Game: Introduce scholars when you need to accelerate research
- Balance: Maintain a good balance between regular villagers and scholars
- Food Priority: Always ensure your food production exceeds consumption
- Knowledge Focus: Use scholars exclusively for knowledge gathering
- Building Synergy: Build libraries to boost your scholars' knowledge gathering