Starting Strategy - espresso20/civcli GitHub Wiki
Starting Strategy Guide
This guide provides detailed strategies for the crucial early phases of CivIdleCli, helping you establish a stable and growing civilization.
First Steps (First 5-10 minutes)
Starting Resources
You begin with:
- 1 villager
- Small amounts of food and wood
- No buildings
Immediate Actions
-
Gather Food First
- Command:
gather food 1
- This ensures your villager produces 2.3 food per tick while consuming 2.1
- The small surplus of 0.2 per tick will help you accumulate resources
- Command:
-
Check Status Regularly
- Command:
status
- Monitor your resource rates and accumulation
- Command:
-
First Resource Goal: Wood
- Once you've accumulated 30-50 food, switch to wood gathering
- Command:
gather wood 1
- Gather enough wood (20) to build your first hut
-
Build First Hut
- Command:
build hut
- This increases your villager capacity to 3 (1 base + 2 from hut)
- Command:
-
Return to Food Gathering
- Command:
gather food 1
- Build up food reserves to around 100-150
- Command:
Key Early Buildings (First 20-30 minutes)
Build these in the following priority order:
-
First Farm (Cost: 100 wood, 50 stone, 100 food)
- This should be your top priority
- Provides 3.5 food per tick plus 8% gathering bonus
- After building, your food production should jump significantly
-
Second Hut (Cost: 20 wood)
- Increases villager capacity to 5
- Enables recruiting more villagers
-
First Lumber Mill (Cost: 100 wood, 300 stone)
- Produces 2 wood per tick
- Gives 10% bonus to wood gathering
Villager Recruitment Strategy
When to Recruit
- Recruit your first additional villager after building your first farm
- Command:
recruit villager 1
Optimal Villager Assignment (First 3 Villagers)
- Villager 1: Food gathering
- Villager 2: Wood gathering
- Villager 3: Stone gathering
Food Economy Check
Before recruiting each new villager, verify your food economy:
- Each villager consumes 2.1 food per tick
- Ensure your food production exceeds consumption by at least 1.0 per villager
- Example: For 3 villagers (6.3 consumption), aim for at least 7.5 production
Resource Balancing Strategy
Phase 1: Basic Infrastructure (3-5 Villagers)
Aim for this resource assignment:
- Food: 40% of villagers
- Wood: 30% of villagers
- Stone: 30% of villagers
Phase 2: Expansion (5-10 Villagers)
- Food: 30% of villagers
- Wood: 30% of villagers
- Stone: 20% of villagers
- Gold: 10% of villagers
- Knowledge: 10% of villagers
Building Progression
- Huts (for population capacity)
- Farms (for food stability)
- Lumber Mills (for wood production)
- Mines (for stone and gold)
- Market (for gold bonuses)
- Library (for knowledge)
Common Early Game Mistakes
-
Expanding Too Quickly
- Recruiting villagers faster than your food economy can support
- Solution: Always build food infrastructure before recruiting
-
Neglecting Food Production
- Not having enough farms or food gatherers
- Solution: Maintain at least one farm per 3-4 villagers
-
Unbalanced Resource Gathering
- Focusing too much on one resource
- Solution: Distribute villagers according to current building needs
-
Not Planning Building Costs
- Getting stuck without enough resources for important buildings
- Solution: Check building costs with the
buildings
command and plan accordingly
Reaching Sustainability
You've reached early game sustainability when:
- You have 3+ farms
- Food production exceeds consumption by at least 5-10 per tick
- You have 8-10 villagers with balanced resource gathering
- You've built at least 2 of each basic production building
From this point, you can focus on knowledge gathering, research, and advancing to the next age.