Buildings - espresso20/civcli GitHub Wiki
This page provides information about the different buildings in CivIdleCli, their costs, effects, and strategic importance.
CivIdleCli features the following buildings:
Building | Primary Purpose | Resource Production | Other Effects |
---|---|---|---|
Hut | Population | None | +2 villager capacity per hut |
Farm | Food | 2 food per farm | +5% food gathering for villagers |
Lumber Mill | Wood | 2 wood per lumber mill | +10% wood gathering for villagers |
Mine | Stone & Gold | 1 stone and 0.2 gold per mine | +5% stone and gold gathering for villagers |
Market | Gold | 0.5 gold per market | +10% gold gathering for villagers |
Library | Knowledge | 0.5 knowledge per library | +15% knowledge gathering for scholars, +2% for villagers |
Building | Cost |
---|---|
Hut | 20 wood |
Farm | 100 wood, 50 stone, 100 food |
Lumber Mill | 100 wood, 300 stone |
Mine | 100 wood, 400 stone |
Market | 200 wood, 200 stone, 100 gold |
Library | 400 wood, 200 stone, 100 knowledge |
Buildings directly produce resources each tick, independent of villager assignments:
- Farms: Generate 2 food per farm
- Lumber Mills: Generate 2 wood per lumber mill
- Mines: Generate 1 stone and 0.2 gold per mine
- Markets: Generate 0.5 gold per market
- Libraries: Generate 0.5 knowledge per library
- Huts: Each hut increases your villager capacity by 2
Buildings also provide bonuses to villager resource collection rates. See the Building Bonuses page for detailed information.
To build a structure, use the build
command:
build <building>
For example:
build farm
build lumber_mill
You can check available buildings and their costs with the buildings
command.
- First Priority: Build 1-2 huts to increase your population capacity
- Second Priority: Build a farm to establish food production
- Third Priority: Build a lumber mill to boost wood production
- Focus on a balanced mix of all resource-producing buildings
- Build mines for stone and gold
- Build markets to boost gold income
- Build libraries to accelerate knowledge gathering
- Scale up all buildings based on your needs
- Focus on libraries to boost research speed
- Maintain balanced resource production
- Plan Ahead: Check building costs before committing to construction
- Resource Balance: Build resource-producing buildings in proportion to your needs
- Population Management: Build huts in advance of recruiting new villagers
- Synergy: Take advantage of building bonuses that complement your villager assignments
- Scaling: Build multiple copies of the same building to scale production