notes - eskerthebreton/thrum GitHub Wiki
Notes:
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Terminology about Arts Investment / Training Level
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Bleed: start vs end of turn, interaction with Resilience
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Fatigue Load vs Fatigue Tolerance, cf Stress
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Fatigue and Stress going away at the end of combat
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"Death Spiral" re Lucre/Eunoia
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Slowed too strong? Bleed stronger than other
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Burning / Damage?
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Study stacking is boring
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Kineticist might need more active forced movement?
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Three Body Problem: Clarify you can use it on yourself
Utility Abilities
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Accessible Design is niche and implausible
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No Place Like It -- should this be a subsystem rather than a utility art
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Fierce Competitor too strong? Maybe limit to 1/Episode
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Eureka Moment may need more concrete