notes - eskerthebreton/thrum GitHub Wiki

Notes:

  • Terminology about Arts Investment / Training Level

  • Bleed: start vs end of turn, interaction with Resilience

  • Fatigue Load vs Fatigue Tolerance, cf Stress

  • Fatigue and Stress going away at the end of combat

  • "Death Spiral" re Lucre/Eunoia

  • Slowed too strong? Bleed stronger than other

  • Burning / Damage?

  • Study stacking is boring

  • Kineticist might need more active forced movement?

  • Three Body Problem: Clarify you can use it on yourself

Utility Abilities

  • Accessible Design is niche and implausible

  • No Place Like It -- should this be a subsystem rather than a utility art

  • Fierce Competitor too strong? Maybe limit to 1/Episode

  • Eureka Moment may need more concrete