Resources and Reputation - eskerthebreton/thrum GitHub Wiki
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THRUM does not track gold or other currency in detail; instead, it is abstracted into coarse units referred to as Lucre, whose value is indexed primarily to the quality of downtime it can buy. In addition to Lucre, the PCs will earn social capital (referred to as Eunoia) that can be called in for favors, either offsetting or replacing entirely the cost in Lucre. Lucre and Eunoia are tracked for the party as a whole, generally by completing Scene- or Episode-sized objectives, and spending them requires a consensus.
Whereas Eunoia is an abstract representation of social capital in general that can be earned and spent, the PCs will also develop reputations (positive or negative) with respect to particular groups. Generally speaking, accumulating this more durable form of reputation is something that occurs on an Arc timescale. For instance, successfully completing an Arc objective on behalf of a particular faction or group will typically lead its members to be more positively disposed toward the party. This positive disposition is represented by the party's Renown with that faction or other group. Conversely, stealing from a group or engaging in violent conflict with some of its members will make future interactions more likely to be adversarial. This negative disposition is represented by Infamy. In some cases, factions may have interests that are at odds with each other, in which case Infamy may also accrue with one faction at the same time that Renown is accrued with another.
Infamy is not necessarily bad. For some purposes, Infamy will make interactions with the associated party more difficult, but for others (such as extracting concessions via intimidation) it may be beneficial. Renown will typically confer a bonus to certain Gambit rolls involving interaction with the faction in question. Infamy may also confer a bonus to Gambit rolls, on either the player or opposition side depending on the nature of the Gambit.
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