Problem Solving - eskerthebreton/thrum GitHub Wiki
Utility Abilities By Art |
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Type: Gambit Modifier (Proactive)
Circumstance: You or an ally attempts to do something Risky against formidable opposition.
Uses/Cooldown: 1/Arc
Effect: Swap the player and opposition modifiers, and invert the Risk profile: Risky becomes Powerful and vice versa, Costly becomes Controlled and vice versa, and
if there are Boons or Banes in effect, swap those as well.
Type: Gambit Modifier (Reactive)
Circumstance: A Gambit attempt by you or an ally results in new information
Uses/Cooldown: 1/Episode
Effect: The GM offers additional detail or a second related piece of information relevant to the party's current Arc objective
Type: Passive
Effect: Your Problem Solving Gambits involving Traps, Ciphers, Riddles, and Puzzles are at +1 Boon and are Powerful
Type: Passive
Effect: When the party interacts with an NPC that has an ulterior motive or has something to hide, you intuit this (but you do not necessarily learn what it is). When a piece of information offered by an NPC contradicts another (either from the same NPC or a different one), you notice this as well.
Type: Downtime Activity
Success: You gain +1 Boon on Research and Reconnaissance
Type: Downtime Activity
Success: You may present the GM with up to two sets of two alternatives involving the current or upcoming Arc objective. The GM offers any relevant pros and cons that make use of information or context the party could reasonably have had access to.