Faction Traits - eskerthebreton/thrum GitHub Wiki

Previous: Basic Enemies

When adding a faction trait to the stat block of a Basic Enemy, consider them to be one Tier higher than their other stats would indicate for the purpose of encounter balancing.

Condottieri

Faction Trait: Phalanx Formation

This character temporarily gains +1 Resilience for each other Condotierri that is orthogonally adjacent

Confederation

Faction Trait: Collective Action

When making an attack gain +1 Boon for each other Confed adjacent to their target

Brokers

Faction Trait: Kitted Out

At the start of each of this character's turns, they may end one Status affecting them. They may do this only once per Combat for each type of Status.

Molokoi

Faction Trait: Bloodlust

Whenever an enemy is incapacitated by this character's attack, all Molokoi within Range 2 of the incapacitated target (including the attacker) are Hastened until the end of their next turn

Eremites

Faction Trait: Into the Ether

Whenever this character ends its turn with no enemies within Range 2, it becomes Hidden

Extropians

Faction Trait: Myriad Form

When this character adopts a Stance and is already in a different Stance, they may retain the benefit of the first Stance until the end of their next turn

Ketumati

Faction Trait: An Honorable Death

When this character moves through the space of another Ketumite that is Incapacitated, they may remove them from combat as by the Coup De Grace action. If they do this character may remove all Statuses and gain +1 Fatigue Tolerance and +1 Stress Tolerance for the rest of Combat.

The Gestalt

Faction Trait: Fungible Position

When this character takes an Action with a target other than Self, they resolve it as if they were in the space of another Gestalt character within Range 6 (for the purpose of Range, Cover, Elevation, etc)

Mezzoramians

Faction Trait: Logic Bomb

When this character uses an ability that would deal Fatigue, they can have it deal Stress instead

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