Craft - eskerthebreton/thrum GitHub Wiki

Utility Abilities By Art

Quickfingered

Type: Gambit Modifier (Proactive)
Circumstance: You attempt a Gambit that involves an act of time-sensitive manual precision, such as stitching a wound, picking a pocket, manipulating a deck of cards, or playing a musical instrument
Effort Cost: 1
Effect: You can make the Gambit Controlled or Powerful. You can use this modifier twice on the same Gambit to add both properties.

Do It With Flare

Type: Gambit Modifier (Reactive)
Circumstance: You get a critical success on a Powerful Gambit using Craft in front of NPC witnesses
Uses/Cooldown: 1/Episode
Effect: The party gains +1 Eunoia

Mechanically-Minded

Type: Passive
Effect: When you attempt a Gambit to understand or intervene in the operation of something with moving parts (such as a machine or lock), it is Controlled and Powerful

Utility Belt

Type: Passive
Effect: At the start of each episode, you may select an Ability from another Art. You cannot repeat the same one more than once per Arc.

Assistive Technology

Type: Downtime Activity
Success: Choose a Utility Art. You fashion a rough device that aids in that pursuit. Your own Gambits using that art become Controlled, and you may use the Help ability on Gambits using that Art without expending Effort, as long as this Buff is active. When a Gambit benefitting from this Buff is a Critical Fumble, the device breaks and this Buff ends.

Artisan

Type: Downtime Activity
Success: You create a trinket that can be sold for 1 Lucre

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