Brawling - eskerthebreton/thrum GitHub Wiki
Combat Abilities By Art |
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Type: Action (Physical Attack, Finisher)
Range: 1
Target: One enemy
Effect: Choose one: move the target [1] square in any direction, or target gains +[1] Slowed
Succeed: Deal 2 Fatigue
Critical: Deal an additional [1] Fatigue and the target is Stunned.
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. Add half your REA to the distance you can move the target
c. When you add Slowed add additional stacks equal to half your FIN
Type: Action (Physical Attack, Finisher)
Range: 3
Target: One character
Effect: Move to any open space adjacent to the target which is within half your speed of your starting position.
Succeed: If the target is an enemy, they take 2 Fatigue
Critical: Deal an additional Fatigue and you may move the target to any open space adjacent to their starting position.
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. Add half your FIN to the distance you can move before the attack
Type: Action (Physical Attack)
Range: 1
Target: One character
Succeed: Target is Immobilized and Weakened until you are no longer in range or you choose to release them at any time. You can only have up to [1] targets in this effect at a time. If you would exceed this number, you can choose which to release. An affected target may use their Action to attempt to break this effect on their turn by making a Physical Attack contested by your Resilience. On a Critical Success they may take another action. You may drag immobilized targets at a cost of +1 additional square per square moved.
Critical: Deal [1] Fatigue
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. Add half your FIN to the number of targets you can affect at once
Type: Stance
Trigger: An enemy that has not triggered this stance on the current turn exits a square adjacent to you as part of their Move, Action or Stance effect
Effect: They must spend 2 extra squares of movement or else return to the square they exited. Make a Physical Attack against the triggering enemy.
Success: Deal [1] Fatigue.
Critical: The target is Immobilized until the end of the turn.
Upgrades:
a. Add half your POW to the Fatigue you deal on a Success
b. Enemy movement may trigger the effect when they exit a square within 2 instead of needing to be adjacent, provided they are moving further away from you
Type: Stance
Range: 3
Trigger: An enemy within range targets one of your allies with an attack.
Effect: You may move up to half your speed to any space adjacent to the triggering enemy and end this stance. If the attack does not target an Area, the target may redirect the triggering ability from the ally to you (this does not count as a new instance of targeting for the purpose of this or other triggered effects). If the attack targets multiple characters, only one of the targets is replaced. If the attack targets an Area or the attacker chooses not to retarget to you, they gain +1 Weakened.
Upgrades:
a. You may deal Fatigue to the triggering enemy equal to half your POW
b. Instead of moving normally as part of the triggered effect, you may Teleport a number of spaces equal to 2 + half your REA
Type: Passive
Effect: Increase your Maximum Fatigue Tolerance by [1]
Upgrades:
a. Further increase your Maximum Fatigue Tolerance by half your END
a. Further increase your Maximum Fatigue Tolerance by 1
Type: Passive
Effect: When you are dealt Fatigue, you may end or ignore one Status of your choice affecting (or that would effect) you. While you are Exhausted you have +[1] Boons on Panic Rolls
Upgrades:
a. Increase the number of Boons this ability grants to Panic Rolls by half your REA
b. When you take Fatigue, you may choose to reduce your Stress Load by 1 instead of ending or ignoring a Status