Archery - eskerthebreton/thrum GitHub Wiki

Combat Abilities By Art

Piercing Shot

Type: Action (Physical Attack, Ranged, Finisher)
Range: 6
Target: One enemy
Special: Targeting and effects from this ability do not trigger any Triggered Effects granted by enemy abilities
Succeed: Deal 2 Fatigue
Critical: Deal an additional [1] Fatigue
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. On a Critical, you may increase your Initiative for this combat by your REF

Trick Shot

Type: Action (Physical Attack, Ranged, Finisher)
Range: 6
Target: One enemy
Succeed: Deal 2 Fatigue
Critical: Repeat this action immediately, targeting an enemy that has not been targeted by this ability this turn as if you were standing in the space of the first target. You have +1 Bane on the attack for each previous target of this ability this turn.
Upgrades:
a. On a Critical, deal additional Fatigue equal to half your POW
b. Reduce the number of Banes applied for previous targets by half your REA

Flaming Arrow

Type: Action (Physical Attack, Ranged)
Range: 6
Target: One enemy
Succeed: Deal 2 Fatigue and inflict +[1] Burning
Upgrades:
a. Add half your FIN to the number of Burning stacks you deal on a Success
b. On a Critical, deal additional Fatigue equal to half your POW

Point Blank Shot

Type: Action (Physical Attack, Ranged)
Range: 2
Target: One enemy
Effect: Push the target up to [1] spaces (you may move them any direction provided each square of movement is in the same direction and leaves them further from you than they started)
Succeed: Deal 2 Fatigue
Critical: Deal an additional [1] Fatigue and push the target up to an additional [1] spaces
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. Add half your REA to the distance pushed and the additional distance pushed on a Critical

Prepared Shot

Type: Stance
Effect: Choose one: Gain Aura 6, or Gain Aura 4 and apply +[1] Mark to an enemy within 6
Trigger: An enemy moves into the Aura
Effect: You may make a Ranged Physical Attack against the triggering enemy, with +[1] Boon if the target is Marked. If you do, end this stance and you cannot take an action during your next turn (you can still move and take a new stance).
Succeed: Deal Fatigue equal to 2 plus the stacks of Mark on the target.
Critical: Deal an additional [1] Fatigue
Upgrades:
a. Add half your POW to the additional Fatigue you deal on a Critical
b. Add half your FIN to the stacks of Mark you apply
c. Add half your FIN to the number of Boons you gain against Marked targets

Sniper

Type: Passive
Effect: If you do not move during your turn your Ranged Attacks until the start of your next turn have +[1] Boons. Subtract 1 Boon for each enemy in range 2 of you when making the attack (this can not cause you to lose more Boons than you gained from this ability).
Upgrades:
a. Increase the number of Boons by half your FIN
b. You only subtract Boons for nearby enemies in excess of half your FOC

Strafe

Type: Passive
Effect: You may take an action during your Move instead of afterwards, provided each square moved during your turn is in the same direction. If you make an attack your remaining Movement may not take you further from the target than you were when you made the attack.

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