Perma Death Rule Set - entropiccode/Fixed-Order-Randomizer-Catch-Em-All GitHub Wiki

If you're a fan of Nuzlockes, this is the Rule Set for you. This Rule Set utilizes "Perma Death" gameplay rules and while the "one pokemon per area" rule from the Nuzlocke challenge is not compatible with the nature of this challenge, the limited nature of the Catch Order paired with a new duplicate Pokemon rule helps fill that hole.

Gameplay Rules

  • If the challenge is failed at any point, it must be started over. You may not restart from a prior save.
  • A Black Out/White Out is considered a challenge failure.
  • All Pokemon must be nicknamed for the sake of forming emotional bonds.
  • If a Pokemon faints, it is considered dead and must be released.
    • Fainted Pokemon may be placed into Pokemon Storage permanently instead of being released.
  • Each individual Pokemon may only be obtained once. Additional copies of an obtained Pokemon must be released immediately after acquisition, even if the original Pokemon has been evolved or released.
    • You may still acquire pre-evolutions or evolutions of Pokemon you have obtained as they are different Pokemon, but only one of them.
  • Legendary Pokemon cannot be used in battle.

Random Catch Order Rules

Starter Pokemon Rules

The following rules only apply to the first Pokemon in the Catch Order, your Starter Pokemon.

  • Cannot be Dragon or Steel type.
    • If Gen 1, cannot be Normal, Psychic, or Dragon type.
  • Cannot be Dual type.
  • Base Stat Total (BST) cannot exceed 500.
  • No base stat greater than or equal to 100.

Rival Starter Pokemon Rules

The following rules only apply to the second Pokemon in the Catch Order, your Rival's Starter Pokemon.

  • BST cannot be lower than your Starter Pokemon.
  • Must be a Pokemon that resists damage matching your Starter's type.
    • If your Starter is a dual type, it must resist damage from one of your Starter's types and must take neutral damage from the other type if resistance is not reasonable or possible.

Randomizer Settings

Not all settings are available for all games. If a listed setting is not available for the game being played, it can be ignored.

Pokemon Traits

Pokemon Evolutions

  • “Change Impossible Evos” is enabled.
  • “Remove Time-Based Evolutions” is enabled.

Starters, Statics & Trades

Starter Pokemon

  • The three starting Pokemon is set to the first three Pokemon in the Catch Order. Configure the starters from left to right to ensure your Rival chooses the correct starter.
  • "Randomize Starter Held Items" is enabled.

Static Pokemon

  • Static Pokemon is set to "Random (completely)".
  • Allow Alternate Formes is enabled.
  • "Percentage Level Modifier" is enabled and set to 50.

In-Game Trades

  • In-Game Trades is set to "Randomize both Requested & Given Pokemon".
  • "Randomize Nicknames" is enabled.
  • "Randomize IVs" is enabled.
  • "Randomize Items" is enabled.

Foe Pokemon

Trainer Pokemon

  • Trainer Pokemon is set to "Random (even distribution)".
  • "Better Movesets" is enabled.
  • Under "Additional Pokemon for...", "Boss Trainers", "Important Trainers", and "Regular Trainers" are enabled and set to 5.
  • Under "Add Held Items to...", "Boss Trainers", "Important Trainers", "Regular Trainers", and "Sensible Items" are checked.
  • "Rival carries starter through game" is enabled.
  • "Allow Alternate Formes" is enabled.
  • "Force Fully Evolved at Level" is enabled and set to 50.
  • "Percentage Level Modifier" is enabled and set to 50.
  • "Pokemon League Has Unique Pokemon" is enabled and set to 2.

Wild Pokemon

  • Wild Pokemon is set to "Area 1-to-1 Mapping", with the Additional Rule set to "Catch Em All Mode".
  • "Set Minimum Catch Rate" is enabled and set to 2.
  • "Randomize Held Items" is enabled.
  • "Percentage Level Modifier" is enabled and set to 50.

TM/HMs & Tutors

TMs & HMs

  • TM/HM Moves are set to "Random".
  • "Keep Field Move TMs" is enabled.
  • TM/HM Compatibility is set to "Random (prefer same type)".
  • "TM/Levelup Move Sanity" is enabled.
  • "Follow Evolutions" is enabled.
  • "Full HM Compatibility" is enabled.

    Failure to enable this can softlock progression depending on the randomization seed.

Move Tutors

  • Move Tutor Moves are set to "Random".
  • "Keep Field Move Tutors" is enabled.
  • Move Tutor Compatibility is set to "Random (prefer same type)".
  • "TM/Levelup Move Sanity" is enabled.
  • "Follow Evolutions" is enabled.

Items

Field Items

  • Field Items are set to "Random (even distribution)".

Special Shops

  • Special Shops are set to "Random".
  • "Ban Overpowered Shop Items" is enabled.
  • "Balance Shop Item Prices" is enabled.

Pickup Items

  • Pickup Items is set to "Random".

Misc. Tweaks

  • "B/W Exp Patch" is enabled.
  • "Give National Dex at Start" is enabled.
  • "Nerf X Accuracy" is enabled.
  • "Fix" Crit Rate" is enabled.
  • "Force Challenge Mode" is enabled.
  • "Ban Lucky Egg" is enabled.
  • "No Free Lucky Egg" is enabled.
  • "Ban Big Money Maniac Items" is enabled.