Create Head Accessories at the right Location for HS2 - enimaroah-cubic/Sb3UGS GitHub Wiki
- In this example I used N_Head_top because it is the attachment point used for the original's list entry of the halloween hat
- Combined computes the world tranformation matrix
- Copy this matrix into Matrix # 1
- Select N_move Transform in the halloween hat's hierarchy
- Paste from Matrix #1, then Apply Changes
So in your 3d editor you would put that matrix into your N_move Transform during editing. But before exporting you would set it to Identity.