Create Head Accessories at the right Location for HS2 - enimaroah-cubic/Sb3UGS GitHub Wiki

  1. In this example I used N_Head_top because it is the attachment point used for the original's list entry of the halloween hat Head_Accessories_Location_1
  2. Combined computes the world tranformation matrix
  3. Copy this matrix into Matrix # 1
  4. Select N_move Transform in the halloween hat's hierarchy
  5. Paste from Matrix #1, then Apply Changes

Head_Accessories_Location_2

So in your 3d editor you would put that matrix into your N_move Transform during editing. But before exporting you would set it to Identity.