AssetBundle Compression - enimaroah-cubic/Sb3UGS GitHub Wiki
Unity supports AssetBundle compression. This means that the whole file is compressed - it has nothing to do with texture compression.
Sb3UGS has an indicator in front of the filename for compression.
If you want to know which compression method had been used for a file, you can dump the file information into the Log window.
Saving any file with compression will close it after writing the file.
In case of zipmods, you want to make sure that your final AssetBundle is compressed with LZ4H.