AssetBundle Compression - enimaroah-cubic/Sb3UGS GitHub Wiki

Unity supports AssetBundle compression. This means that the whole file is compressed - it has nothing to do with texture compression.

Sb3UGS has an indicator in front of the filename for compression.

Compressed_regular_AssetBundle

If you want to know which compression method had been used for a file, you can dump the file information into the Log window.

Saving any file with compression will close it after writing the file.

Compress_instead_of_Save

In case of zipmods, you want to make sure that your final AssetBundle is compressed with LZ4H.