Bound Nodes - elmortem/levelgenerator GitHub Wiki
All Bounds nodes have BoundData output.
BoundData setup volume for next nodes.
Vector3 Min { get; }
Vector3 Max { get; }
Volume { get; }
bool InBounds(Vector3 point)
IEnumerable GetBounds()
All Bounds nodes have BoundData output.
BoundData setup volume for next nodes.
Vector3 Min { get; }
Vector3 Max { get; }
Volume { get; }
bool InBounds(Vector3 point)
IEnumerable GetBounds()