Dialogue Statements - ellis-matthew4/XDL GitHub Wiki
There are two valid syntaxes for the dialogue statements:
[Character] [Animation] "String of dialogue" //This updates the Character's image and displays the dialogue
[Character] "String of dialogue" //This displays the dialogue without updating the Character's image
They compile as follows:
dialogue[index] = { "action" : "dialogue", "char" : "[Character]", "emote" : "[Animation]", "string" : "String of dialogue" }
dialogue[index] = { "action" : "dialogue", "char" : "[Character]", "string" : "String of dialogue" }
As of version 1.3, you can use anonymous dialogue by not specifying a Character or Animation. You can also use "centered" to display text at the center of the screen.
The statement updates the Character node to match the specified Animation, and then displays the dialogue and name in the dialogue box.