training_abilities - elanthia-online/dr-scripts GitHub Wiki
Non-weapon skills that combat-trainer practices while you hunt. Each entry is an ability name and how often to use it, in seconds.
training_abilities:
Hunt: 80
App Quick: 60
Tactics: 30- Each pass, combat-trainer uses the first ability in your list whose timer has run out and whose skill is below
combat_training_abilities_target(default 32). Put the abilities you care about most at the top. - An ability's timer starts when it's chosen, even if the attempt doesn't go through.
- Abilities marked Any or not checked below are used on their timer whatever your mindstates.
- None are used while your vitality is below 75, when combat-trainer keeps away from enemies instead.
# Stop using an ability once its skill is above this mindstate.
combat_training_abilities_target: 32| Ability | What it does | Trains |
|---|---|---|
Hunt |
HUNT. Not while retreating. | Perception (Rangers: Perception or Instinct) |
Perc |
PERCEIVE. Not while retreating. | Attunement |
App |
APPRAISE an enemy. Each enemy is appraised once. Needs 76 Appraisal ranks. | Appraisal |
App Quick |
APPRAISE QUICK, as above. | Appraisal |
App Careful |
APPRAISE CAREFUL, as above. Not while casting. | Appraisal |
App Pouch |
Retreat and APPRAISE your gem pouch (gem_pouch_adjective gem_pouch_noun) QUICK. |
Appraisal |
App Bundle |
Retreat and APPRAISE your bundle QUICK. | Appraisal |
Tactics |
Bob, weave or circle at random. | Tactics |
Analyze |
ANALYZE, retrying up to combat_analyze_retry_count (default 3) times when it finds no holes. |
Tactics |
Charged Maneuver |
Uses the maneuver in charged_maneuvers for your weapon as soon as it can. always_use_maneuvers: true keeps using it whatever your Expertise mindstate. |
Expertise |
Stealth |
Hide, then stalk and stop. dont_stalk: true skips the stalk, and force_unhide: true unhides afterwards. hide_type: stalk uses slip stalk. |
Stealth |
Ret Stealth |
Retreat, then the same as Stealth. Retreat Stealth also works. |
Stealth (not checked) |
Teach |
TEACH combat_teaching_skill (default evasion) to each of your friends in the room. |
Scholarship |
Recall |
RECALL the enemy you're targeting. | Scholarship |
Collect |
Retreat and COLLECT forage_item (default rock), then kick the pile. Not while a weapon is loaded. |
Outdoorsmanship |
Flee |
FLEE BLUFF. | Athletics |
Pray |
PRAY to your favor_god (default Hodierna). |
Theurgy |
Favor Orb |
RUB your favor_god orb. You don't add this one yourself: it's added when favor_goal is set and you're carrying a favor_god orb that isn't full, and used every favor_orb_rub_frequency (default 300) seconds. |
Any |
Almanac |
Study your almanac at most every 10 minutes. With almanac_skills set, it's turned to the lowest of almanac_priority_skills, then almanac_skills, then your lowest skill. |
Any |
Locksmithing |
Runs ;locksmithing once. |
Locksmithing |
Herbs |
Runs ;heal-remedy quick to heal you. With enemies present it uses only herbs that don't need your hands, unless combat_trainer_herbs_allowhands: true. combat_trainer_use_remedies: true uses remedies instead of raw herbs. |
Nothing; it heals you (not checked) |
| Ability | Guild | What it does | Trains |
|---|---|---|---|
Scream |
Bard | SCREAM CONC, while enemies are present. | Bardic Lore |
Meraud |
Cleric | Commune with Meraud, using holy water from water_holder and incense lit with flint_lighter, from theurgy_supply_container. Skipped while training an aimed weapon. |
Theurgy |
PrayerMat |
Cleric | Retreat, unroll your prayer_mat (from prayer_mat_container, or else theurgy_supply_container), kneel, kiss it and pour wine on it. Removed from the list if the mat can't be found. |
Theurgy |
Perc Health |
Empath | PERCEIVE HEALTH. | Empathy |
PercMana |
Moon Mage, Trader | PERCEIVE MANA, retreating first unless you have over 500 Attunement ranks or are a Trader. Not while casting. | Attunement |
Astro |
Moon Mage | Up to 120 Astrology ranks, PREDICT WEATHER. Above that, observes the sky, with your telescope if have_telescope: true (telescope_name, telescope_storage), and predicts using astrology_prediction_skills. |
Astrology |
Smite |
Paladin | SMITE, with a melee weapon in hand. | Conviction |
Khri Prowess |
Thief | KHRI PROWESS, kneeling first if kneel_khri: true. |
Debilitation |
Confidence |
Thief | Hide, as Stealth. Removed from the list for other guilds. |
Stealth (not checked) |
Ambush Stun |
Thief | Hide and AMBUSH STUN, wielding stun_weapon (stun_weapon_skill) first if set. |
stun_skill (default Debilitation) |
Ambush Choke |
Thief | Take dirt from your dirt_stacker (see ;fill-dirt), hide and AMBUSH CHOKE. Stops once the stacker is empty. |
Debilitation |
Tessera |
Trader | Invest with your tessera while Trading is at or below tessera_mindstates (default 3). |
Trading |
Summon <Element> Domain |
Warrior Mage | Retreat and SUMMON element DOMAIN, e.g. Summon Fire Domain. Needs 200 Summoning ranks, or it's removed from the list. |
Summoning (not checked) |
Barb Research Augmentation |
Barbarian | MEDITATE RESEARCH MONKEY. | Augmentation |
Barb Research Warding |
Barbarian | MEDITATE RESEARCH TURTLE. | Warding |
Barb Research Utility |
Barbarian | MEDITATE RESEARCH PREDICTION. | Utility |
Berserk Landslide |
Barbarian | Berserk Landslide. Needs at least barb_buffs_inner_fire_threshold (default 15) inner fire. |
Warding |
Berserk Avalanche |
Barbarian | Berserk Avalanche, as above. | Utility |
Debilitation can't be trained with meditate research, because it's a combat skill, so there's no research entry for it.
Entries can still be a hash with :check (the skill to watch) and :cooldown (seconds), but that format is deprecated. Use the plain number instead.
# Old (deprecated)
training_abilities:
Hunt:
:check: Perception
:cooldown: 80
# New
training_abilities:
Hunt: 80