training_abilities - elanthia-online/dr-scripts GitHub Wiki

Non-weapon skills that combat-trainer practices while you hunt. Each entry is an ability name and how often to use it, in seconds.

training_abilities:
  Hunt: 80
  App Quick: 60
  Tactics: 30

How abilities are chosen

  • Each pass, combat-trainer uses the first ability in your list whose timer has run out and whose skill is below combat_training_abilities_target (default 32). Put the abilities you care about most at the top.
  • An ability's timer starts when it's chosen, even if the attempt doesn't go through.
  • Abilities marked Any or not checked below are used on their timer whatever your mindstates.
  • None are used while your vitality is below 75, when combat-trainer keeps away from enemies instead.
# Stop using an ability once its skill is above this mindstate.
combat_training_abilities_target: 32

Supported abilities

Anyone

Ability What it does Trains
Hunt HUNT. Not while retreating. Perception (Rangers: Perception or Instinct)
Perc PERCEIVE. Not while retreating. Attunement
App APPRAISE an enemy. Each enemy is appraised once. Needs 76 Appraisal ranks. Appraisal
App Quick APPRAISE QUICK, as above. Appraisal
App Careful APPRAISE CAREFUL, as above. Not while casting. Appraisal
App Pouch Retreat and APPRAISE your gem pouch (gem_pouch_adjective gem_pouch_noun) QUICK. Appraisal
App Bundle Retreat and APPRAISE your bundle QUICK. Appraisal
Tactics Bob, weave or circle at random. Tactics
Analyze ANALYZE, retrying up to combat_analyze_retry_count (default 3) times when it finds no holes. Tactics
Charged Maneuver Uses the maneuver in charged_maneuvers for your weapon as soon as it can. always_use_maneuvers: true keeps using it whatever your Expertise mindstate. Expertise
Stealth Hide, then stalk and stop. dont_stalk: true skips the stalk, and force_unhide: true unhides afterwards. hide_type: stalk uses slip stalk. Stealth
Ret Stealth Retreat, then the same as Stealth. Retreat Stealth also works. Stealth (not checked)
Teach TEACH combat_teaching_skill (default evasion) to each of your friends in the room. Scholarship
Recall RECALL the enemy you're targeting. Scholarship
Collect Retreat and COLLECT forage_item (default rock), then kick the pile. Not while a weapon is loaded. Outdoorsmanship
Flee FLEE BLUFF. Athletics
Pray PRAY to your favor_god (default Hodierna). Theurgy
Favor Orb RUB your favor_god orb. You don't add this one yourself: it's added when favor_goal is set and you're carrying a favor_god orb that isn't full, and used every favor_orb_rub_frequency (default 300) seconds. Any
Almanac Study your almanac at most every 10 minutes. With almanac_skills set, it's turned to the lowest of almanac_priority_skills, then almanac_skills, then your lowest skill. Any
Locksmithing Runs ;locksmithing once. Locksmithing
Herbs Runs ;heal-remedy quick to heal you. With enemies present it uses only herbs that don't need your hands, unless combat_trainer_herbs_allowhands: true. combat_trainer_use_remedies: true uses remedies instead of raw herbs. Nothing; it heals you (not checked)

Guild abilities

Ability Guild What it does Trains
Scream Bard SCREAM CONC, while enemies are present. Bardic Lore
Meraud Cleric Commune with Meraud, using holy water from water_holder and incense lit with flint_lighter, from theurgy_supply_container. Skipped while training an aimed weapon. Theurgy
PrayerMat Cleric Retreat, unroll your prayer_mat (from prayer_mat_container, or else theurgy_supply_container), kneel, kiss it and pour wine on it. Removed from the list if the mat can't be found. Theurgy
Perc Health Empath PERCEIVE HEALTH. Empathy
PercMana Moon Mage, Trader PERCEIVE MANA, retreating first unless you have over 500 Attunement ranks or are a Trader. Not while casting. Attunement
Astro Moon Mage Up to 120 Astrology ranks, PREDICT WEATHER. Above that, observes the sky, with your telescope if have_telescope: true (telescope_name, telescope_storage), and predicts using astrology_prediction_skills. Astrology
Smite Paladin SMITE, with a melee weapon in hand. Conviction
Khri Prowess Thief KHRI PROWESS, kneeling first if kneel_khri: true. Debilitation
Confidence Thief Hide, as Stealth. Removed from the list for other guilds. Stealth (not checked)
Ambush Stun Thief Hide and AMBUSH STUN, wielding stun_weapon (stun_weapon_skill) first if set. stun_skill (default Debilitation)
Ambush Choke Thief Take dirt from your dirt_stacker (see ;fill-dirt), hide and AMBUSH CHOKE. Stops once the stacker is empty. Debilitation
Tessera Trader Invest with your tessera while Trading is at or below tessera_mindstates (default 3). Trading
Summon <Element> Domain Warrior Mage Retreat and SUMMON element DOMAIN, e.g. Summon Fire Domain. Needs 200 Summoning ranks, or it's removed from the list. Summoning (not checked)
Barb Research Augmentation Barbarian MEDITATE RESEARCH MONKEY. Augmentation
Barb Research Warding Barbarian MEDITATE RESEARCH TURTLE. Warding
Barb Research Utility Barbarian MEDITATE RESEARCH PREDICTION. Utility
Berserk Landslide Barbarian Berserk Landslide. Needs at least barb_buffs_inner_fire_threshold (default 15) inner fire. Warding
Berserk Avalanche Barbarian Berserk Avalanche, as above. Utility
Debilitation can't be trained with meditate research, because it's a combat skill, so there's no research entry for it.

Old format

Entries can still be a hash with :check (the skill to watch) and :cooldown (seconds), but that format is deprecated. Use the plain number instead.

# Old (deprecated)
training_abilities:
  Hunt:
    :check: Perception
    :cooldown: 80

# New
training_abilities:
  Hunt: 80
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