MythicMobs - elBukkit/MagicPlugin GitHub Wiki

MythicMobs Integration

EffectLib Video

You can use the "cmd" Skill in MythicsMobs to have mobs cast spells. You can check out an example skills config here if you like. A basic example would be:

Lightning: 
  Cooldown: 10 
  Skills: 
  - cmd 'castp <mob.uuid> lightning' >0 1

This will have the mob cast Lighting. The spell will be cast in whatever direction the mob is facing, as if the mob cast it.

The special "<mob.uuid>" in place of a player name tells magic to create a Mage for the mob's entity. This will make the mob function just like a Player casting spells. This means you can use Counterspell on it (it has an undo queue), you can cast Curse on it to prevent it from casting spells for a while. Its spell casts will show up on dynmap uniquely.

MythicMobs+Magic+Dynmap

Automata will also react to them as if they were players, so Hunters will hunt them. Magical MythicMobs can add a lot of depth to your server, and provide a scaleable way to add "boss mobs" and other challenges for your powerful Mages.

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