ikeyedirections - eisclimber/ExPresS-XR GitHub Wiki

IKEyeDirections

Class in ExPresSXR.Experimentation.EyeTracking

Inherits from UnityEngine.MonoBehaviour

Summary

Animates the blend shapes of a SkinnedMeshRenderer to make the look in a direction using eye-tracking values.

The SkinnedMeshRenderer must have the proper blendshapes set up for this to work.
To get the blendshapes' index, find it in the editor. Right-click and Copy the 'Property Path'. Paste it somewhere and use the number in the short string as index.

public class IKEyeDirections : MonoBehaviour

Fields

Name Description
MAX_BLEND_VALUE Defines the maximum value of a bend shape key.
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