ikeyedirections - eisclimber/ExPresS-XR GitHub Wiki
Class in ExPresSXR.Experimentation.EyeTracking
Inherits from UnityEngine.MonoBehaviour
Animates the blend shapes of a SkinnedMeshRenderer to make the look in a direction using eye-tracking values.
The SkinnedMeshRenderer must have the proper blendshapes set up for this to work.
To get the blendshapes' index, find it in the editor. Right-click and Copy the 'Property Path'. Paste it somewhere and use the number in the short string as index.
public class IKEyeDirections : MonoBehaviour| Name | Description |
|---|---|
| MAX_BLEND_VALUE | Defines the maximum value of a bend shape key. |