drawminmaxvalueline - eisclimber/ExPresS-XR GitHub Wiki
GizmoUtils.DrawMinMaxValueLine(Vector3,Vector3,float,Color,Color,Color,Color,Vector3,Transform,string,string,string)
Method in GizmoUtils
Draws a line between two points (minimum and maximum) with a marker at each end and a marker highlighting between these two values.
public static void DrawMinMaxValueLine(Vector3 minPos, Vector3 maxPos, float value, Color minColor, Color maxColor, Color lineColor, Color valueColor, Vector3 upVector, Transform atTransform = null, string minLabel = "", string maxLabel = "", string valueFormat = "")| Name | Description |
|---|---|
UnityEngine.Vector3 minPos |
Minimal position. |
UnityEngine.Vector3 maxPos |
Maximal position. |
float value |
Value in the range of 0.0f to 1.0f. |
UnityEngine.Color minColor |
Color of the minimum marker. |
UnityEngine.Color maxColor |
Color of the maximum marker. |
UnityEngine.Color lineColor |
Color of the line between the points. |
UnityEngine.Color valueColor |
Color of the value marker. |
UnityEngine.Vector3 upVector |
Determines the direction of the end markers. |
UnityEngine.Transform atTransform |
Transform context to draw the gizmo. |
string minLabel |
Text label to draw at the start (=min) of the marker line. |
string maxLabel |
Text label to draw at the end (=max) of the marker line. |
string valueFormat |
Format used to display the value. No text will be shown if empty. |