drawminmaxarc - eisclimber/ExPresS-XR GitHub Wiki

GizmoUtils.DrawMinMaxArc(float,float,Color,Color,Color,Vector3,Vector3,Transform,string,string,string)

Method in GizmoUtils

Summary

Draws an arc between two angles (minimum and maximum) relative to the normal plane defined by localNormal
and origin localOffset .

public static void DrawMinMaxArc(float minAngle, float maxAngle, Color minColor, Color maxColor, Color arcColor, Vector3 localOffset, Vector3 localNormal, Transform atTransform = null, string minLabel = "", string maxLabel = "", string valueFormat = "")

Parameters

Name Description
float minAngle Minimum angle.
float maxAngle Maximum angle.
UnityEngine.Color minColor Color of the minimum marker.
UnityEngine.Color maxColor Color of the maximum marker.
UnityEngine.Color arcColor Color of the arc between the angels.
UnityEngine.Vector3 localOffset Pivot offset of the angle.
UnityEngine.Vector3 localNormal Normal vector defining the plane of the angles.
UnityEngine.Transform atTransform Transform context to draw the gizmo.
string minLabel Text label to draw at the start (=min) of the marker line.
string maxLabel Text label to draw at the end (=max) of the marker line.
string valueFormat Format used to display the value. No text will be shown if empty.
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