drawlabel 3 - eisclimber/ExPresS-XR GitHub Wiki

GizmoUtils.DrawLabel(string,Vector3,Color,FontStyle,int,TextAnchor,Transform)

Method in GizmoUtils

Summary

Draws a text at a position if it is not empty with the given color, fontSize, fontStyle and text anchor.

public static void DrawLabel(string text, Vector3 position, Color color, FontStyle fontStyle = FontStyle.Normal, int fontSize = DEFAULT_LABEL_SIZE, TextAnchor alignment = TextAnchor.UpperLeft, Transform atTransform = null)

Parameters

Name Description
string text Text to be displayed.
UnityEngine.Vector3 position Position to draw at.
UnityEngine.Color color Color of the text.
int fontSize Font size of the text.
UnityEngine.FontStyle fontStyle Font style (normal, italic, bold).
UnityEngine.TextAnchor alignment Alignment of the text.
UnityEngine.Transform atTransform Transform context to draw the gizmo.
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