ExPresSXR.Minigames.Archery.Arrow Namespace
Classes for the arrow system of archery minigame.
| Name |
Description |
| Arrow |
Implements an arrow that can be shot, pooled and sticks on impact. |
| For a nice arch when shooting an arrow it is recommended to add two rigid bodies to the GameObject. One at the feathered end and one at the tip. |
|
| To detect hits, a HitDetector is needed. |
|
| HitDetector |
A proxy component that allows passing a collision to another object. In this cased used to pass collision of only the arrows tip. |
| Name |
Description |
| IShootable |
Represents an object that can be shot. |