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ExPresSXR.Minigames.Archery.Arrow Namespace

Summary

Classes for the arrow system of archery minigame.

Classes

Name Description
Arrow Implements an arrow that can be shot, pooled and sticks on impact.
For a nice arch when shooting an arrow it is recommended to add two rigid bodies to the GameObject. One at the feathered end and one at the tip.
To detect hits, a HitDetector is needed.
HitDetector A proxy component that allows passing a collision to another object. In this cased used to pass collision of only the arrows tip.

Interfaces

Name Description
IShootable Represents an object that can be shot.
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