Design Guardrails: Staying Sane in the Build Phase - eirenicon/Ardens GitHub Wiki

Design Guardrails: Staying Sane in the Build Phase

Introduction

Building software is a journey of discovery. What seems like a problem at the start often reveals a very different shape once real users begin interacting with your system. This page captures two core design principles that guide Ardens projects like the Memory Shell — principles that help keep complexity in check and focus sharp.


Principle 1: Simple First, Complex Later

“Make everything as simple as possible, but no simpler.” — Einstein (paraphrased)

  • Always start with the simplest solution that could possibly work.
  • Ship it early and get it into real users’ hands.
  • Let actual user friction — not imagined challenges — drive further development.
  • When someone says “this feels too hard,” listen closely and respond thoughtfully.

Why this matters

Every new layer of complexity multiplies the cognitive load on users and maintainers alike. Premature optimization and speculative features are often the biggest killers of adoption and momentum.

Markdown files and CLI tools are accessible, transparent, and debuggable. They let users see and shape their memory data without wrestling with servers or complex APIs. This transparency builds trust and reduces “black box” anxiety.


Principle 2: Evolve by Use, Not by Imagination

“Are we solving the original problem, or the problems our solution created?”

The temptation to anticipate every possible future need leads to bloat and confusion. Instead:

  • Deliver the core function simply.
  • Observe how users actually use it.
  • Let friction, usage patterns, and real pain points pull the next feature into being.

The Ardens Test for New Features

Before adding complexity, ask:

  1. Is the current solution actively failing real users?
  2. Have users tried to do something the system doesn’t support?
  3. Are multiple users encountering the same limitation or workaround?
  4. Do we understand why they want this feature, not just what it is?

If yes, design the smallest, focused fix to solve that specific pain.

If no, resist the urge to add complexity prematurely.


Case Study: The Memory Shell Timeline

Phase What Happened How We Reacted
V0 Needed persistent memory Write and read Markdown files
V1 Considered APIs for scale Built FastAPI backend
V1.5 User friction too high Rolled back to Markdown-centric tools
Now Real use reveals UI gaps Build lightweight CLI and usability tools

This timeline is a perfect example of design driven by real user needs rather than speculative engineering.


Final Thoughts

These design guardrails aren’t just Ardens philosophy — they are proven methods for sustainable software development. Most projects die not because they started too simple, but because they built too much, too soon.

By documenting both the principle and the process, we help future teams avoid spinning their wheels on “but what if” features and keep their focus on meaningful impact.


Ship it. 🚢

Category: Processes & Methods