Intro - ecbambrick/SimpleEntityComponentSystem GitHub Wiki
This is a simple framework for developing games based on entities, components and systems. The concept behind this framework is to separate data (entities, components) from logic (systems). All game objects are simple tables of data that are passed through systems which apply logic and modify the objects.
Framework Interface
Tutorials
Changelog
Disclaimer
This project is still in development and may be subject to change. The framework only provides a means of managing objects, data, and systems; it does not provide any functionality for rendering, sound, file system access, etc. This wiki uses LÖVE for such functionality.