Getting Started - earok/scorpion-editor-demos GitHub Wiki

Here's a list of everything you might need to get started in Scorpion Engine development.

Download the engine

Choose a version of the Scorpion Engine to meet your needs.

The stable version is recommended for a game that's due for "imminent release", and thus requires as much stability as possible. But you might find that the experimental version offers improved features and performance not yet available in the stable version.

While the Scorpion Engine editor is coded with Unity, you do not need to have Unity itself.

Download stable version (tested against a wide variety of demos)

Download experimental version (more features and performance, less stability)

Download the Tiled level editor

Tiled is a world class map editor and the one we’ve adopted for use in Scorpion Engine. You can download it here: (https://www.mapeditor.org/)

Download an emulator for your target device

As there’s no native runtime for Scorpion Engine games (yet), an emulator is a must have for testing games as they’re developed.

See the Targets page to find an emulator for your target machine.

Download a graphics editor (optional)

As all art in Scorpion is expected to be in PNG format, a graphics editor is a must for any artist working on a Scorpion Engine game.

Scorpion Engine does not have an official graphics editor, but I’ve personally standardized on Paint Shop Pro. A lot of the Scorpion community enjoy working in Aseprite or ProMotion NG. As long as you’ve got a way to get your art into PNG, there’s no reason why you couldn’t create your art in classic tools like Deluxe Paint.

Download an audio editor (optional)

All platforms of the Scorpion Engine support samples in WAV, MP3 or OGG format. The Amiga platform additionally supports IFF (8SVX) clips.

Even if you’re planning to simply download all of your samples from public sources, it’s a good idea to manually edit clips in order to reduce their size and make them sound better at lower frequencies.

While we also do not have an official sound editor, I do personally use Audacity for all of my audio editing.

Download a music editor (optional)

The supported platforms have many different sound drivers between them, and although they all support samples in common formats, all of them expect music files in distinct formats.

See the Targets page to find a music editor for your target machine.

Download the unofficial demos pack (optional)

While Scorpion Engine itself comes with a wide variety of demos, there's also a pack of demos created by the community that is also worth looking into.

Do the tutorial

Scorpion Engine is an enormous topic with a constantly changing feature set, but the Tutorial will help you get started by giving you an overview of all of the basics.