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Tutorials for the Trails through Daybreak (Kuro no Kiseki) MDL Toolset

Please also visit the Trails Research Group to learn more about how to mod these amazing games!

  • Basic Modding Tutorial
    • A basic tutorial that will probably be enough for most modders. Read this if you want to use Blender to modify existing assets inside a model (e.g. change or delete part of a mesh, change a texture, etc.)
  • Manipulating the skeleton
    • How to rig the skeleton for weight painting, and also how to import a rigged model if you need to change the skeleton.
  • Modifying materials (textures and shaders)
    • How to make normal map and mask textures (the mysterious pink texture). How to change the shader parameters (shininess, lighting, etc etc) or swap them out entirely. Also a short section on obtaining and manipulating UV maps.
  • Transferring a costume from one character to another
    • How to transfer assets from one model to another, using a technique known as weight transfer. Also, this tutorial involves a swimsuit - it is probably safe but open at work at your own discretion.
  • Transferring a costume with new physics bones and adapted animations
    • How to transfer actual bones from one mesh to another, in order to preserve game engine physics (e.g. a skirt or a ponytail swaying in the wind), how to transfer some animation data to further improve the motion of those bones, and how to make a custom costume item that can be selected from the costume menu. This tutorial involves the Grimcat costume - open at work at your own discretion.
  • Importing animations into Blender
    • How to get animations into Blender. Perhaps more importantly, how to import animations into Blender in a way that allows you to export those animations back into the game.
  • Link to Toolset README
    • Basic documentation that comes with the toolset, including details like command line options.