eAdventure Editor - e-ucm/ead GitHub Wiki

Launching eAdventure editor in debug

eAdventure Editor supports a debug mode in which some additional things are added to make easier developers' life (e.g. in debug mode, UI tables draw their frontiers). To activate it, you must launch the main in EditorDesktop with debug as one of its args (passed as a String).

Opening a game project when the Desktop editor launches

You can tell the Editor to open a game directly at startup. To do so, you just need to pass its full path as an argument to the EditorDesktop main method. The full path passed to EditorDesktop must point to the main folder of the game project (e.g. "/Users/A user/eadgames/game1/").

Note: Passing a game path to get it loaded is also compatible with the debug argument above described.