Skins - e-ucm/ead GitHub Wiki

Skins define the appearance of the eAdventure editor interface (named "themes" in other applications), and are entirely based in libgdx Skins.

The default skins are located in assets/skins folder, and the raw sources resources to generate skins are loacted in assets/skins-raw.

To update skins and process resources in assets/skins-raw to transform it in a functional Skin in assets/skins, you can execute the following maven task:

mvn install -pl :build-tools -Pgenerate-skin

In code, you can access to the current editor Skin via:

EAdEngine.assets.getSkin();