Home - e-ucm/ead GitHub Wiki
- Setting up a Development Environment
- Contributing Guidelines
- Build Process
- Project structure
- Schema
- Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Managing the game view through layers
- Game loop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Testing the engine
- Editor
- Remote communication
- Release Process
- Other documentation