07. Conditions - dylogaming/Dialogue-Component GitHub Wiki
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Each player response includes a Player Conditions struct. This struct defines conditions that must be met for the response to be valid. |
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In DC_Demo, the Shop NPC sells beer for 3 gold. The condition checks if Gold ≥ 3, then subtracts and moves to Branch 3. If false, it moves to Branch 4. |
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In DC_Interrogation, the first response is grayed out. The system checks for Evidence ≥ 1 and the Fail State is set to Deactivate. |
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Button Fail States: • Nothing: Fully interactable • Deactivate: Grayed out • Hide: Completely hidden |
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After changing the fail state to Hide, the first option disappears entirely. |