03.1 Weapons ‐ Ranged - dylogaming/CombatComponent GitHub Wiki
Projectiles
Ranged weapons utilize the "Shoot" attack and spawn bullets within the montage
The BP_AN_Projectile notify spawns a projectile class and can control the speed of the bullet
Particles
If you open the logic of the BP_AN_Particle notify, you can see that bullets spawn from the bullet variable of our weapon
In your weapon blueprint, you can specify the socket where the bullet generates from
The way this logic is set up, you can duplicate the same shoot animation, and assign different projectile classes for different weapons