02.3 Integration With Game Animation Sample - dylogaming/CombatComponent GitHub Wiki
https://www.youtube.com/watch?v=4B2Q1kczpjA

Add the component & copy inputs to the CBP_SandboxCharacter | ![]() |
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Replace "Camera Boom" with "Spring Arm"
Also add in node setting "Can Attack" to true. This enables attacking when traversing (keeps player from getting stuck if traverses during attack)

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Copy & paste the sockets from Combat skeleton
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Add Combat Interface
Copy what I have in the images below, feel free to copy/paste the blueprints into your project from here)
When copying from Blueprint UE, do not copy nodes directly from the graph because pasting them this way can cause your project to crash
Use the designated Copy Nodes button and paste them safely.
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Don't forget to assign the instance class & set the boxes to true when clicking on the purple node
Also, disconnect the "Default Slot" node that's there by default
In your character BP, make sure you set "Use External Locomotion" & "Blocking Flips" to true
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To fix the joints, open the skeleton asset for the UEFN mannequin, and show "Retargetting Settings"
Then from "root," right-click and select "Animation Scaled" and for "spine_01" put "Skeleton"
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