02.1 Integration Advanced Locomotion System - dylogaming/CombatComponent GitHub Wiki
Youtube Tutorial
https://www.youtube.com/watch?v=GZrXl2AkSlM
1. Add Component & Inputs
Disconnect Zoom Camera In & Out events to clear errors
2. Set Compatibility For Skeletons & Paste Sockets
3. Link Animation Blueprints
Add the interface and drag Combat Component Link
Click on the purple node and assign the below properties and check the boxes
Don't forget to double-click Combat Component Link and connect the pins
4. Set Anim BP Properties
5. Equip ALS Weapons
There are preset weapons designed to work with ALS out of the box
All you have to do is add the below logic which changes the overlay state when equipping / unequipping
6. Modify Collisions
Open BP_Weapon, BP_Hand_IK, & BP_ThrowLocation, and set the collisions for all "Climbable" to "Ignore"
If they're greyed out, switch preset to "Custom" and then change it (switching to custom will leave every other setting the same and allow you to modify the climbable one)
Ranged
For ranged weapons, ensure you DO NOT have any blocking animations
Also ensure that blend weight is set to 0