02.1 Integration Advanced Locomotion System - dylogaming/CombatComponent GitHub Wiki

Youtube Tutorial

https://www.youtube.com/watch?v=GZrXl2AkSlM

1. Add Component & Inputs

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Disconnect Zoom Camera In & Out events to clear errors

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2. Set Compatibility For Skeletons & Paste Sockets

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3. Link Animation Blueprints

Add the interface and drag Combat Component Link

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Click on the purple node and assign the below properties and check the boxes

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Don't forget to double-click Combat Component Link and connect the pins

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4. Set Anim BP Properties

5. Equip ALS Weapons

There are preset weapons designed to work with ALS out of the box

All you have to do is add the below logic which changes the overlay state when equipping / unequipping

6. Modify Collisions

Open BP_Weapon, BP_Hand_IK, & BP_ThrowLocation, and set the collisions for all "Climbable" to "Ignore"

If they're greyed out, switch preset to "Custom" and then change it (switching to custom will leave every other setting the same and allow you to modify the climbable one)

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Ranged

For ranged weapons, ensure you DO NOT have any blocking animations

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Also ensure that blend weight is set to 0

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