02. Integration Default Third Person Project - dylogaming/CombatComponent GitHub Wiki
YouTube Tutorial
1. Add component
2. Copy inputs & variables
For UE5.1+
3. Copy sockets (virtual bones optional)
Ctrl + A to copy all sockets and paste then to default skeleton
4. Set Skeletons To Compatible
Open both blue skeleton assets
Show "Asset Details" for each and assign the each skeleton to the other
This allows for all animations to be shared between the skeletons
5. Update retargeting options
In your skeleton, select "retargeting options," set recursive animation scaled from "root," and recursive skeleton from "pelvis"
6. In anim bp, class settings, add ABI_CombatComponent
In anim graph, drag Combat Component Link before output and compile & click on purple link pin, set instance class
Double-click Combat Component Link and connect
Set bools to true. This allows for any anim notifies played on linked animations to register with the default third person anim bp
Done
Now your character can pickup & use any weapon!