02. Integration Default Third Person Project - dylogaming/CombatComponent GitHub Wiki

YouTube Tutorial

https://youtu.be/pa91TW62xxA

1. Add component

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2. Copy inputs & variables

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For UE5.1+

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3. Copy sockets (virtual bones optional)

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Ctrl + A to copy all sockets and paste then to default skeleton

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4. Set Skeletons To Compatible

Open both blue skeleton assets

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Show "Asset Details" for each and assign the each skeleton to the other

This allows for all animations to be shared between the skeletons

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5. Update retargeting options

In your skeleton, select "retargeting options," set recursive animation scaled from "root," and recursive skeleton from "pelvis"

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6. In anim bp, class settings, add ABI_CombatComponent

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In anim graph, drag Combat Component Link before output and compile & click on purple link pin, set instance class

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Double-click Combat Component Link and connect

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Set bools to true. This allows for any anim notifies played on linked animations to register with the default third person anim bp

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Done

Now your character can pickup & use any weapon!

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