01.1 Information & Features - dylogaming/CombatComponent GitHub Wiki

1. Overview

This asset lets you quickly add combat mechanics to your project with minimal setup.


2. Controls

Step Image
All inputs are grouped into a compact graph node to paste into your character blueprint.

Click any red node to change the Input Key.

⚠️ If inputs don’t respond, they may be blocked by another system using the same key.

Ensure Consume Input and Override Parent Binding are set to false.

If these are true elsewhere, input here may not work.


3. UI

Step Image
The UI includes:

• Aim reticle
• Equipped weapon
• Weapon shortcut
• Grenades

This can be toggled off with a bool.

⚠️ Inventory (key "I") still shows even if UI is disabled.

To disable fully, disconnect the input.


4. Aesthetics

Step Image
To block an attack, just add the "Blocked" tag to the target.

5. Can't Move?

Step Image
If you can't move, it may be due to UE 5.1+ using Enhanced Input.

To fix, import default inputs via Project Settings > Input.

Download Input Mappings

⚠️ **GitHub.com Fallback** ⚠️