01.1 Information & Features - dylogaming/CombatComponent GitHub Wiki
This asset lets you quickly add combat mechanics to your project with minimal setup.
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All inputs are grouped into a compact graph node to paste into your character blueprint. |
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Click any red node to change the Input Key. | |
Ensure Consume Input and Override Parent Binding are set to false. If these are true elsewhere, input here may not work. |
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The UI includes: • Aim reticle • Equipped weapon • Weapon shortcut • Grenades This can be toggled off with a bool. |
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To disable fully, disconnect the input. |
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To block an attack, just add the "Blocked" tag to the target. | — |
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If you can't move, it may be due to UE 5.1+ using Enhanced Input. To fix, import default inputs via Project Settings > Input. Download Input Mappings |
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