Uploading a Mod - dredmor-com/dungeons-of-dredmor GitHub Wiki
So, you want to get your mod on the Steam Workshop? Easy!
First, you need to make yourself a shortcut to the game and change the target to
C:\pathToDredmor\Dungeons of Dredmor.exe - publisher
Note! If storing the game on another drive, change your path accordingly.
This should also work through the command line if there's issues.
Note: You can also open the publisher by right-clicking the game, clicking 'Properties' and then filling in `-publisher in the "Set Launch Options" window.
You also need the Steam Client running. From there, you should be presented with mods that you have subscribed to through your Steam account. To add your mod to the workshop, click "Publish New Mod", select the ZIP file for your mod, then select an image to use as the preview image for the Steam Workshop (you can use our art for this if you like, but unique stuff will set you apart).
At this point, you'll be asked if you want to validate. The validation process is basically a big spell checker for your XML. Hit yes, and hopefully, there are no issues. If there are issues, however, it will present you with a readout of what the errors were. Ocassionally the validator will fail on some XML that is valid but just weird for some reason. You can proceed to post your content, but please make extra sure that your errors aren't actually errors. Broken XML can crash someone's game and they won't be super happy about it.
From here, you can change the description, image, change its visibility, delete it, all that stuff.